It gets much harder, and you can have as many as 5 documents in front of you: A passport, an entry sheet, a vital statistics sheet, a work pass, and a vaccination record. It starts out easily enough, making sure the passport picture matches the face of its owner make sure the passport has a valid issuing city. Then you call for the next person in line. Otherwise, you can point out the discrepancies, they get the red stamp of denial. All you need to do is look at the documents presented to you and see if they are correct. These rules change every day, so you’ll need to be on your toes as you are buried in a sea of ever-changing paperwork. Your job is also simple: Make sure anyone trying to get into the country has the appropriate documents, and follows the appropriate rules. The basis of Papers, Please is simple: You’re a newly-minted border checkpoint officer in the fictional nation of Arstotzka. And everything you do, every choice you make, is gray. The music, the endless communist march, that sounds gray too. The people you encounter might wear colored shirts, but their faces are gray. The colors of the game are grays, black, and white. No, what’s not fun about Papers, Please is the state of mind it puts you in. Personally, I’m a huge fan, and have been since the release of the beta, before the game was even greenlit on Steam. Some people might like this, and some people might not. I’m not talking about the gameplay mechanic, which is simple bureaucracy: Checking documents for accuracy making sure the names and numbers match and the documents aren’t forged. In fact, I don’t know how anyone who could classify it as fun. I don’t have fun when I play Papers, Please.
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